D&D Next Playtest: Quick Impressions

Posted on Thursday, January 24, 2013 by Games_and_Sports

Greetings fellow adventurers!

The latest edition of Dungeons and Dragons is currently available to playtest, and I have been lucky enough to be part of a group of experienced gamers giving it a go. How experienced? Well, I remember when D & D first came out, something like 900 years ago.

So far, it seems like a fun interpretation of classic rules with a lot of details left up to the Dungeon Master to describe and interpret, and less pages and pages of rules. A change for the better, in this player's opinion- less rules means less learning and referencing, and more playing. Indeed, so far our game sessions are spent more playing the game and interacting with the world and other characters rather than referencing books upon books for specific rules on how a Half Orc Barbarian goes about wrestling an Elder Green Dragon with the Luchadore NPC Template.

The first modules released are a nice blast from the past as well, notably including "The Caves of Chaos", possibly the first module ever printed for Dungeons and Dragons. They serve as a fine backdrop to the new character creation rules, and the latest rules for Conflict Resolution Through the Application of Sharp Metal Objects (combat) are quick and easy. Again, a far cry from the rather complicated math of 4th edition D&D.

Never tried 4th edition? Well you, my friend are in luck!
Check out the Dungeons & Dragons Player's Handbook

The playtest for Dungeons & Dragons Next appears to be
open to everyone, so I highly recommend giving it a look-see to make your own first impressions! The latest phase even covers advancing your characters to level 20, the highest that will be possible!
Dungeons & Dragons Player's Handbook


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